- #TELECHARGER YU GI OH POWER OF CHAOS YUGI THE DESTINY HOW TO#
- #TELECHARGER YU GI OH POWER OF CHAOS YUGI THE DESTINY PC#
Obviously you figure out what the file offsets are (how many bytes from the header they are going to be) and put them in. NET Framework 2.0) Some stuff you might want to look at: data.dat: \card\*.bmp - card images \?\file\*.ydc - the opponent's decks (? = y, k, or j) voice.dat: everything - all game audio is at your disposal It's from crispymarshmellow's tutorial here. This first game includes 155 cards, most of which are from Legend of Blue Eyes White Dragon and Starter Deck: Yugi, two are from Metal Raiders, one is from Spell Ruler, another is from Tournament Pack: 3rd Season and the other is from Starter Deck: Pegasus.
#TELECHARGER YU GI OH POWER OF CHAOS YUGI THE DESTINY PC#
By the way, I've slapped together a small program that does all of this. Yu-Gi-Oh Power of Chaos: Yugi the Destiny is the first Yu-Gi-Oh Game for PC and the first of the three Power of Chaos games. How the files are compressed is unknown (toss me an e-mail if you figure it out), but most of the files are stored uncompressed, so this isn't too much of a problem. The game takes the player in the stunning environment and lets him experience the trading card gameplay. byte0 + 256^1 * byte1 + 256^2 * byte2 + 256^3 * byte3 Using the file starting offset and compressed size, you can easily pull out the file information. Yu-Gi-Oh Power of Chaos: Yugi the Destiny is a Strategy, Turn-based Combat, Single-player, and Multiplayer Collectible Card Game, developed Konami. The procedure for extracting this information goes as follows: filename - swap the hexadecimal values of each byte and chop off the trailing zeros file offset, uncompressed size(?), and compressed size. the rest file contents Individual file information segments consist of four parts: filename (bytes 0-255), file starting offset (256-259 bytes), uncompressed size(?) (bytes 260- 263), and compressed (in-file) size (264-267 bytes). There two files in which all of the information is stored: data.dat - everything except sound data (text files, bitmaps, opponent decks, etc.) Voice.dat - sound data (sound effects, music, and voice-overs ) Both of them operate the same way: Offset: Purpose: 0-7 (8 bytes) a tag acknowledging that the file is from Power of Chaos 8-11 (4 bytes) unknown 12-279 (268 bytes each) individual file information 280-547. Data Files Structure - The structure of the data files are the same in all three of the Power of Chaos games. Most of my answer will be a repost of somebody's tutorial: - 10. dat file Again? please help fast as possible The Game is
#TELECHARGER YU GI OH POWER OF CHAOS YUGI THE DESTINY HOW TO#
I'am Already working on patch for a game but recognized that i don't know how to make the edited files added to a.